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ObjectiveSpecs.ini
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INI File
|
2005-01-28
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10KB
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466 lines
;One section for each ObjectiveName specified in CampaignObjectives.ini
;-------------------------
;Test and Debug Entries
;-------------------------
[ClearHotelBeforeBombExplodes]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
;Objective_BeatTimeLimit Properties
Time=10
Description=Clear the Hotel before the Bomb explodes
[DebugStayAlive]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Just stay alive for a little while
Time=10
[TMCTest_Secure_Briefcase]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Secure the Briefcase
SpawnerGroup=BriefcaseSpawner
[GoThruDoor]
IsHidden=true
IsPrimaryObjective=true
Description=Go thru the door
[TryTheDoor]
IsPrimaryObjective=true
Description=Try the door
[GiveACommand]
IsHidden=false
IsPrimaryObjective=true
Description=Give a command, any command
[ArrestTheTestHostage]
IsHidden=false
IsPrimaryObjective=true
Description=Arrest the Test Hostage
;-------------------------
;Official Game Entries
;-------------------------
[Automatic_DoNot_Die]
IsTerminal=true
IsHidden=true
IsPrimaryObjective=true
Description=Do not die
[Neutralize_All_Enemies]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Bring order to chaos
[Rescue_All_Hostages]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue all of the civilians
[Keep_Hostages_Alive]
;Standard Objective Properties
IsHidden=true
IsPrimaryObjective=true
Description=Avoid civilian casualties
;-----------------------------------
;Food Wall Specific Objectives
;-----------------------------------
[Neutralize_Jimenez]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Neutralize Alex Jimenez
SpawnerGroup=Jimenez
[Neutralize_GunBroker]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Neutralize Lian Niu
SpawnerGroup=GunBroker
[Secure_Weapon]
IsHidden=false
IsPrimaryObjective=true
Description=Secure the MAC-10
SpawnerGroup=Evidence
;-----------------------------------
;Fairfax Specific Objectives
;-----------------------------------
[Rescue_Kline]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue Melinda Kline
SpawnerGroup=Kline
[Neutralize_Killer]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Neutralize Lawrence Fairfax
SpawnerGroup=Killer
;-----------------------------------
;Convenience Specific Objectives
;-----------------------------------
[Neutralize_Alice]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Neutralize Alice Jenkins
SpawnerGroup=Alice
[Rescue_Rosenstein]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue Heidi Rosenstein
SpawnerGroup=Rosenstein
[Rescue_Victims]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue Kim Dong Yin
SpawnerGroup=Victims
[Rescue_Fillinger]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue Willis Fischer
SpawnerGroup=Fillinger
;-----------------------------------
;RedLibrary Specific Objectives
;-----------------------------------
[Rescue_CEO]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue Warren Rooney
SpawnerGroup=Rooney
;-----------------------------------
;Hotel Specific Objectives
;-----------------------------------
[Rescue_Adams]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue Lawrence Adams
SpawnerGroup=Adams
[Rescue_Bettencourt]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue James Betincourt
SpawnerGroup=Bettencourt
[Disable_Bombs]
;Standard Objective Properties
IsHidden=True
IsPrimaryObjective=true
IsTerminal=true
Description=Find and deactivate the bombs
Time=553
TimerCaption=Bomb Timer
SpawnerGroup=bombs
;-----------------------------------
;Auto Garage Specific Objectives
;-----------------------------------
[Rescue_Altman]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue Gary Altman
SpawnerGroup=Altman
;-----------------------------------
;Hospital Specific Objectives
;-----------------------------------
[Rescue_Diplomat]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue Hyun-Jun Park
SpawnerGroup=Diplomat
;-----------------------------------
;Arms Deal Specific Objectives
;-----------------------------------
[Neutralize_Koshka]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Neutralize Hadeon Koshka
SpawnerGroup=Koshka
[Arrest_Jennings]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rendezvous with Jennings
SpawnerGroup=Jennings
;-----------------------------------
;Casino Specific Objectives
;-----------------------------------
[Neutralize_Kruse]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Neutralize Allen Kruse
SpawnerGroup=Kruse
[Neutralize_Grover]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Neutralize Simon Gowan
SpawnerGroup=Grover
[Rescue_Baccus]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Arrest Louie Baccus
SpawnerGroup=Barber
[Investigate_Laundromat]
IsHidden=true
IsPrimaryObjective=true
Description=Investigate the laundromat
[Rescue_Walsh]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue Detective Walsh
SpawnerGroup=DetWalsh
;-----------------------------------
;Tenement Specific Objectives
;-----------------------------------
[Neutralize_CultLeader]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Neutralize Andrew Taronne
SpawnerGroup=TenementLeader
;-----------------------------------
;DNA Specific Objectives
;-----------------------------------
[Neutralize_TerrorLeader]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Neutralize Jean Trouffant
SpawnerGroup=TerrorLeader
[Rescue_Sterling]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Rescue Dr. Theodore Sturgeon
SpawnerGroup=Sterling
[Secure_Briefcase]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Secure the briefcase
SpawnerGroup=Briefcase
;-----------------------------------
;Training Specific Objectives
;-----------------------------------
[Complete_Training]
IsHidden=False
IsPrimaryObjective=true
Description=Complete the training course
[Complete_ShootingRange]
IsHidden=True
IsPrimaryObjective=true
Description=Fire your weapons at all three distances
[Complete_TargetPractice]
IsHidden=True
IsPrimaryObjective=true
Description=Shoot each of the four targets
[Complete_GrenadePractice]
IsHidden=True
IsPrimaryObjective=true
Description=Try each of the grenades
[Complete_LockedDoors]
IsHidden=True
IsPrimaryObjective=true
Description=Get through the locked doors
[YellCompliance]
IsHidden=True
IsPrimaryObjective=true
Description=Get Officer Hanson to comply
[Rescue_Hanson]
IsTerminal=True
IsHidden=True
IsPrimaryObjective=True
UnhideIfFailed=true
Description=Do not kill Officer Hanson
SpawnerGroup=Hanson
[RestrainHanson]
IsHidden=True
IsPrimaryObjective=true
Description=Restrain Officer Hanson
[Keep_Cadets_Healthy]
IsTerminal=True
IsHidden=True
IsPrimaryObjective=True
UnhideIfFailed=true
Description=Do not incapacitate the volunteers
[FirstDefault]
IsHidden=True
IsPrimaryObjective=true
Description=Order the element to Fall In
[OpenAndClearDefault]
IsHidden=True
IsPrimaryObjective=true
Description=Order the element to Open and Clear
[BangAndClear]
IsHidden=True
IsPrimaryObjective=true
Description=Order the element to Bang and Clear
[UseOptiwand]
IsHidden=True
IsPrimaryObjective=true
Description=Order the element to Move and Clear
[BlueStackUp]
IsHidden=True
IsPrimaryObjective=true
Description=Order the Blue Team to Stack Up
[MoveRedToOtherDoor]
IsHidden=True
IsPrimaryObjective=true
Description=Bring Red to the door on the left
[CommandThroughViewport]
IsHidden=True
IsPrimaryObjective=true
Description=Order Blue to Move & Clear using viewport
[UseSniper]
IsHidden=True
IsPrimaryObjective=true
Description=Shoot the target with the sniper
[Keep_Trainer_Alive]
IsTerminal=true
IsHidden=true
IsPrimaryObjective=true
UnhideIfFailed=true
Description=Do not kill Lieutenant Bonds
[Keep_Volunteers_Alive]
;Standard Objective Properties
IsHidden=true
IsPrimaryObjective=true
UnhideIfFailed=true
Description=Do not kill the volunteers
[Training_ProtectOfficers]
IsTerminal=true
IsHidden=true
IsPrimaryObjective=true
UnhideIfFailed=true
Description=Do not kill your fellow officers
;-----------------------------------
;Custom Scenario Specific Objectives
;-----------------------------------
[Custom_NoOfficersInjured]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Avoid officer injuries
[Custom_NoOfficersKilled]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Avoid officer casualties
[Custom_PlayerUninjured]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Avoid injuries to yourself
[Custom_NoSuspectsKilled]
IsHidden=false
IsPrimaryObjective=true
Description=Avoid suspect casualties
[Custom_NoCiviliansIncapacitated]
IsHidden=false
IsPrimaryObjective=true
Description=Avoid civilian incapacitation
[Custom_NoCiviliansInjured]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Avoid civilian injuries
[Custom_Timed]
;Standard Objective Properties
IsHidden=false
IsPrimaryObjective=true
Description=Debrief before the timer expires
TimerCaption=Time Remaining